Friday, January 22, 2010

New Edges and Power: Elemental Magic

New Edges:

Elemental Power (Novice, Spellcasting d8+, Knowledge (Elements) d6+)
First, choose an Elemental Effect from the list. Then, choose an offensive power you currently know - from now on, all targets struck by that power also suffer from the chosen Elemental Effect. This Edge may be taken more than once, but may not affect the same power more than once.

Improved Elemental Power (Seasoned, Elemental Power, Knowledge (Elements) d10+)
Choose a power which has been affected by the Elemental Power Edge. Rolls made to resist that power's Elemental Effect are now made at -2. In the case of Effects such as Fire, the chance that the effect will take place is doubled (so flammable objects would catch fire on a 1 or 2 instead of just a 1).


New Power:

Elemental Weapon
Rank: Novice
Cost: 2
Duration: 3 (1/round)
Range: Touch
Choose an Elemental Effect from the list: foes struck by target weapon suffer from the chosen Elemental Effect for the duration of this spell. With a raise on the Spellcasting roll, rolls made to resist the power are made at -2, or the chance for the effect to take place is doubled.


The list of Elemental Effects which I use is found on page 36 of the Necessary Evil source book, in the Powers section. You could also make your own with a little ingenuity. Popular "Elements" to use might include Heat, Cold, Light, Darkness, Electricity, Air, and Psionics, although virtually any kind of Trapping could be used to create such an effect. For example, a Bolt spell which creates swarms of Bees might also inflict a Vigor roll to avoid suffering a point of Fatigue from Bee Stings.

Wednesday, January 20, 2010

What Beautiful Music They Make!

The Children of the Night, that is. I spent a lot of time searching the internet for a complete and balanced system for playing Vampires, Werewolves, etc., whether in the styl of WoD or not, and came up rather empty. The only document I was able to locate was a quick and dirty conversion of Vampires into NPCs, presumably for the players to hunt. While there's nothing wrong with that (it did come in rather handy to get me started; thank you to Patrick Phillips), it was not what I was looking for. So, in lieu of finding what I need, I have responded in my usual manner and am currently writing it.

In fact, I am writing it twice. I, personally, am a huge fan of the NE version of powers, and love using them any chance I get, so I am working up some WoD conversion documents for those powers - they are rather creatively interpreted, of course. However, not everyone is as big a fan of those powers as I am, and not everyone has access to the sourcebook. Therefore, I simultaneously putting together a conversion that makes use of standard Savage Worlds mechanics and powers.

Please enjoy this preview of the Necessary Evil version of Vampires: Vampire: The Conversion.