Friday, January 22, 2010

New Edges and Power: Elemental Magic

New Edges:

Elemental Power (Novice, Spellcasting d8+, Knowledge (Elements) d6+)
First, choose an Elemental Effect from the list. Then, choose an offensive power you currently know - from now on, all targets struck by that power also suffer from the chosen Elemental Effect. This Edge may be taken more than once, but may not affect the same power more than once.

Improved Elemental Power (Seasoned, Elemental Power, Knowledge (Elements) d10+)
Choose a power which has been affected by the Elemental Power Edge. Rolls made to resist that power's Elemental Effect are now made at -2. In the case of Effects such as Fire, the chance that the effect will take place is doubled (so flammable objects would catch fire on a 1 or 2 instead of just a 1).


New Power:

Elemental Weapon
Rank: Novice
Cost: 2
Duration: 3 (1/round)
Range: Touch
Choose an Elemental Effect from the list: foes struck by target weapon suffer from the chosen Elemental Effect for the duration of this spell. With a raise on the Spellcasting roll, rolls made to resist the power are made at -2, or the chance for the effect to take place is doubled.


The list of Elemental Effects which I use is found on page 36 of the Necessary Evil source book, in the Powers section. You could also make your own with a little ingenuity. Popular "Elements" to use might include Heat, Cold, Light, Darkness, Electricity, Air, and Psionics, although virtually any kind of Trapping could be used to create such an effect. For example, a Bolt spell which creates swarms of Bees might also inflict a Vigor roll to avoid suffering a point of Fatigue from Bee Stings.

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